University of São Paulo
School of Arts, Sciences and Humanities - Graduate Program in Information Systems
University of São Paulo (USP), founded in 1934, is the leading institution of higher education and research in Brazil. USP is a free public university with open access to students selected for an entrance exam. USP forms a large part of Brazilian masters and PhDs and alone accounts for over 20% of all national research production, delivering on average almost 50 research papers per day. There are seven university campi in the state of São Paulo; the main campus is located in the city of São Paulo, the state capital. The university has nearly 50 schools and institutes covering all areas of knowledge. There are about 250 undergraduate programs and 250 graduate programs serving almost 100,000 students.
The School of Arts, Sciences and Humanities (EACH), created in 2005, is an interdisciplinary unit of USP that brings together 11 undergraduate and 11 graduate programs in different areas of knowledge. Of these, we act in the Bachelor’s in Information Systems undergraduate program, with nearly 40 faculty members, and in the Master of Science and PhD in Information Systems graduate program, with nearly 20 faculty members. Our graduate program in information systems has two broad research lines - “systems management and development” and “systems intelligence” - both with strong appeal in applied computing.
Two other USP units with a strong presence in the information systems and applied computing area are: the Institute of Mathematical and Computer Sciences (ICMC), in the campus of São Carlos, and the School of Philosophy, Science and Literature (FFCLRP) with the Department of Computing and Mathematics, in the campus of Ribeirão Preto.University of São Paulo is ERCIS member since 2019.
Artificial Intelligence; Big Data; bioinformatics; bio-inspired computing; biometrics; Business Process Management; chemistry; complex networks; computational intelligence; computational neuroscience; concurrent programming; Databases; distance learning; distributed systems; economics; education; E-Government; embedded systems; enterprise environments; functional genomics; games; graphics processing; health; interface human-computer; internet; Internet of Things; IT management; linguistics; machine learning; medical images; mobile devices; mobile robotics; multimedia interactive systems; natural language; pattern recognition; Process Mining; robotics; Serious Games; smart toys; social networks; Software Engineering; systemic biology; web systems.